Data returned after apply an intersection with a ray. More...
Collaboration diagram for Feel::BVH< MeshEntityType >::BVHRayIntersectionResult:Public Member Functions | |
| BVHRayIntersectionResult (BVHRayIntersectionResult &&)=default | |
| BVHRayIntersectionResult (BVHRayIntersectionResult const &)=default | |
| BVHRayIntersectionResult (rank_type processId, index_type primitiveId, double dist) | |
| vector_realdim_type const & | coordinates () const noexcept |
| double | distance () const noexcept |
| bool | hasCoordinates () const noexcept |
| BVHRayIntersectionResult & | operator= (BVHRayIntersectionResult &&)=default |
| BVHRayIntersectionResult & | operator= (BVHRayIntersectionResult const &)=default |
| index_type | primitiveId () const noexcept |
| rank_type | processId () const noexcept |
| template<typename T > | |
| void | setCoordinates (T &&coord) |
Friends | |
| class | boost::serialization::access |
Data returned after apply an intersection with a ray.