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void | init (std::map< std::string, std::tuple< Range< MeshType, MESH_ELEMENTS >, Range< MeshType, MESH_ELEMENTS > > > const &rangeMeshElementsByMaterial) |
| | init material range of elements
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| RangeDistributionByMaterialName (RangeDistributionByMaterialName &&)=default |
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| RangeDistributionByMaterialName (RangeDistributionByMaterialName const &)=default |
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std::map< std::string, Range< MeshType, MESH_FACES > > const & | rangeMeshFacesByMaterial (std::string const &type) const |
| | return map of range of faces by material for a given type
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void | update (std::string const &type, Range< MeshType, MESH_FACES > const &rangeFaces) |
| | update map of range of faces by material for a given type
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